Dec 23, 2005, 12:08 AM // 00:08
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#1
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Can you spike with Death skills?
Just curious if anyone has tried it with mostly Death skills.
My ideas are:
Mantra of Resolve
Deathly Swarm (84 damage "before" armor, does this mean pure dmg?)
Deathly Chill (to begin the chain?)
Putrid Explosion
Well of Suffering
and probably Vile Touch which can't be resisted.
I guess the main idea is Deathly Swarm since it only has 3s recharge. I know the casting time is long and that's why you need mantra of resolve to prevent some interruptions.
Has anyone tried it with at least 5-6 Necros? Is this even doable? I guess the only benefit of Death spike is that Death seems to do a bit more than Blood and the Swarm has a small radius.
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Dec 23, 2005, 12:32 AM // 00:32
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#2
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Swarm's dmg will be reduced with armor.
Don't know how well it would work. Death's only down side is you either need a corpse or some other req to get added affects out of the spells. A lot of times you will be left with dead skills from the death tree.
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Dec 23, 2005, 12:38 AM // 00:38
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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You'll have a MUCH better spike with a blood/death mix.
Deathly Chill
Shadows Strike
Vampire Gaze
Vampire Touch/Vile Touch/Touch of Agony <--not thrilled about touch range
Dark Pact
Deathly Swarm
Putrid Explosion
OOB
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Dec 23, 2005, 05:56 AM // 05:56
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#4
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Ascalonian Squire
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Uhm, If you're looking for a blood death pvp build this is what i use:
dark aura
touch of agony
dark pact
vamp touch
blood renewal
demonic flesh
aura of the lich (elite)
res sig
Start with aura of the lich, then a demonic flesh to boost your health a little, followed by dark aura. Then charge in and start sacrificing health, vamp touch is just in there for a boost if you find your self getting to low on health.
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Dec 23, 2005, 07:24 AM // 07:24
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#5
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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I alway wanted to try 5 fast cast death necros spamming swarm, never got around to it tho
5 Me/N
3 Monks
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Dec 23, 2005, 04:53 PM // 16:53
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#6
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Well, I've tried Deathly Swarm.... it does get reduced by armor. Horrible. 84 cold damage on warrior/ranger is so not good. I guess it's somewhat useful if you use Swarm against casters. The damage isn't bad but the casting is. The recharge is great though.
I am not impressed...
How about spike with Fire spells? I guess resistance has a lot to do with the reason why people don't spike with death and fire. Mostly Air and Blood. sigh
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Dec 23, 2005, 05:34 PM // 17:34
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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Wasn't there a Me/E fastcast flare build somewhere, I know it has Flare, Mark of Trog, Ele Atun + Fire Atun.
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Mar 09, 2006, 02:27 PM // 14:27
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#8
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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I wondered about the way Deadly Swarm propagates - if it follws the same targetting each time it should allow spiking, followed by 2 other spikes - which could be handy, in that few people can respond to 3 separate targets getting spiked. But it IS slow, and the damage is before armour, making it rather weak.
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Mar 09, 2006, 03:49 PM // 15:49
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#9
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Ascalonian Squire
Join Date: Mar 2006
Location: norway
Guild: the legends of norway
Profession: R/Me
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or spellboming like this mx healt and then take awekend the blood and ilussionare health and grenths balanze and som other sacrifese healt stuff
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Mar 09, 2006, 03:50 PM // 15:50
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#10
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Ascalonian Squire
Join Date: Mar 2006
Location: norway
Guild: the legends of norway
Profession: R/Me
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can do like 200 dm al the time
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Mar 09, 2006, 03:51 PM // 15:51
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#11
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Ascalonian Squire
Join Date: Mar 2006
Location: norway
Guild: the legends of norway
Profession: R/Me
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raziel you know how to post threads
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Mar 09, 2006, 07:59 PM // 19:59
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#12
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Lightning Strikes Twice [LST]
Profession: Me/
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He's asking for a spike, and guess what, you just need 1 skill in order to do so, possibly a second one for additionall damage. When you want your death necr (presumably tainted) in a rainbow spike just make sure your swarm goes of at the end of countdown...
I guess some people should start to look a bit more into what's meant by "spiking".
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Mar 16, 2006, 06:06 AM // 06:06
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#13
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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Lol ok explain for us people please. I'm not being sarcastic, I would just like a clear definition of it. Thanks
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Mar 16, 2006, 07:05 AM // 07:05
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#14
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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I think he means Spike in the team sense, as in each person carries 1 or 2 high damage spells and times out their activation to go off simultaneously.
Although in my opinion, when you are talking about a 'spike build', at least PvE-wise, you're referring to a build that can do massive bulk damage on their own and as quickly as possible... as opposed to consistent damage, degen, etc.
I've been wondering about a necro 'death spike' myself, and was actually somewhat successful with Swarm and Chill, at least on lower armor foes. But if you ask me, having an army of Horrors and Fiends attacking at the same time can take down foes even faster along with Swarm and Chill.
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Mar 16, 2006, 03:15 PM // 15:15
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#15
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Quote:
Originally Posted by Epinephrine
I wondered about the way Deadly Swarm propagates - if it follws the same targetting each time
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If the targets are stationary, then yes, it will propagate the same each time. But what's the chance that will happen in PvP?
I haven't pinned the exception yet, but it damn near always works from right to left, near to far, relative to the caster. Rarely will it propagate from the target towards the caster, unless there are no other options.
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